To the surprise of everyone, even Square last summer, announced the arrival of Final fantasy XIV and the
ffxiv gil this year, and the way things currently look, it will happen just a few months after leaving thirteenths to Western markets. Of course, this is a true, full-blooded sequel Final Fantasy and not about any kind of spinoff of us in the Square recently backfilled. The fourteenth part of Japan's strongest names in the roleplaying genre, however, is drastically different from virtually all previous, except eleventh. And still is that the top production values are concerned, from a single art, fantastic music and the animation, the typical Final Fantasy title. But the main difference, because that is changing almost everything, is that it comes to online-only title, a typical game MMORPG genre.
ONLY ONLINE
What does this really mean? First of all, if you own a PlayStation 3 and PSN do not have an open account or your console is not connected to the net, the new Final Fantasy will not be able to play. In fact playing a massive multiplayer roleplaying games such as this means staying in a huge "live" virtual world, ie a copy of his depending on the server you chose. In it you will after the creation of your character in many adventures able to work with thousands of other players, bundled up for a challenging quests, or engage in work and organization of large guild that will, as in many other MMORPG's, and Final fantasy XIV to be the key to social component of the game. In parallel with the PS3 version comes out and the PC version of the game that will except for a few more advanced visual effects to be special in that it will only play with the mouse and keyboard. If the Square is held by his original idea, the players of both versions will meet on the same server and each other at first sight would not be able to distinguish who's coming to that platform. It is still not entirely clear exactly how the controls work on the PlayStation 3 due to the fact that MMORPG games in general, any form of communication with other players insist on using the keyboard, so that it now appears that she would be inevitable in konzolaskoj version. For all who first encounter with this genre is very important to note that most of these titles, and so will be the Final fantasy XIV, works on a model of a monthly subscription. In fact, standard practice is to play along with the package comes a month free of charge to play and then playing every month you pay the publisher directly to 10-15 euros. It is with these elements players Final fantasy XI, which was actually the first online only FF, had big problems because of an insistence on the Square, even using two different accounts to log into the game. This problem will be completely removed fourteenth and the game will only use a standard universal Squareov online account service that will in the case of the PlayStation 3 will be directly integrated within the PSN interface.
The Importance Of Being Nobuo
But because of all nabrojenoga not hastily conclude that this is inferior Final Fantasy project. The situation is quite different. Final Fantasy XIV will not only carry all the classic features of the series, of which the most notable high-quality production, but also the largest, najsadrzajniji and expensive because of the high budget FF so far that you will be able to provide hundreds, even thousands of hours of gameplay. Among the two hundred people in its development team will make some of the largest designer and producer is Squareovih name. We are particularly stuck around for a big comeback Nobuo Uematsua who, after a long eight years again his unique musical style to bring the Final Fantasy universe. He is responsible for the complete game soundtrack that will in the case of FF XIV contain several hours of great music. Some of the newest compositions Uematsuovih but you can find on the net so far in projecting FF XIV trailer. Hiromichi Tanaka on the fourteenth does the role of producer and one of the few Squareovih designer whose roots all the way to work on the first sequel. For the visual identity of the game is still recognizably Japanese, but with much more western influence than we are accustomed, in charge of the artistic director Akihiko Yoshida, whose work references other than the recent Final fantasy involving the cult Zeliard in 1990. year. A key player in the team and the person most responsible for the basic game concept is Nabuaki Komoto as game director who has that role been well done on Squareovu first MMORPG in the Final fantasy XI.
JAPANESE WORLD OF WARCRAFT
That with this Final fantasy Square really is serious enough to win the MMORPG market is speaking words of President Wade Square Yoichija who claims that they are willing to fourteenth directly deal with Blizzard and all their other titles in the genre is still an elusive World of Warcraft. As an inspiration for many of the elements introduced in the fourteenth Wada said Warhammer Online, Lord of the Rings Online and Aion. Is it really so sure we are alone and when playing alpha version last year at GamesComu. In any case, much work has been done to make the game more attractive as the western markets, which in turn results in particular grooming and gaming sites, and that was not the brightest side of the preceding Square Final fantasy online only. Generally, when under a magnifying glass to study in detail each element of the Final fantasy XIV, light can be concluded that based on the identical elements World of Warcraft, but with significant changes derived from the Japanese school proizislim gaming design and thinking. I figure that this will be the first MMO for PlayStation 3 should be a lot of potential to contribute to the success of the game, but the real trap and still lies in determining how this online edition of the FF's successful push to succeed among the other major competitors in this year, mostly Star Wars The Old Republic and Star Trek Online at the end of the year and the cataclysm, a new big WOW expansion.
EORZEA
What would be the most Final fantasy XIV could help you stand out from the crowd, his beautifully stylized fantasy virtual world Eorzea. Actually, to be precise, the name of the whole world is Hydaleyn a region in which it will happen Eorzea game, although the previously announced otherwise. What is the very geographical features of the virtual landscape is concerned, expect all the fantasy worlds of classical appearance of the beautiful and wild dense forests, cold mountain peaks, until completely dried out in the desert where the sun as if it never goes down. Hubov main centers of commerce, socialization, and the places where they are located Guildovi impressive unique city-states in which, among other players begin their epic adventure. The story would be this time, as it is strongly emphasized Komoto as game director, should play a much greater role than was the case with Final fantasy XI, more oriented to pure leveliranje, gridanje and hack & slash questanje. The screenplay will fourteenth track your adventures with the intention to save and defend Eorzeu of the two major threats that have emerged over the past ten years. The first consists of the local barbarian tribes that were conjured up in a world of their ancient and powerful gods. On the other hand, however, far from the north-east of the world, arrives in Eorzeu powerful, highly technologically advanced and even more pronounced mood osvajalacki Garlean nation. Progress through the story and revealing the real reason why the scenario is going to be gradually branched into all different directions, giving you a more complex and deeper look at Eorzeu, its mythology, history and nation.
PROGRESS WITHOUT LIMITATION
To keep any player as long as a MMO game with perhaps the most important element is the way, that system of advancement of his characters. He also must adequately reward each achievement yet to find a balance that the characters would not become too strong in too short time. Of course during this sensitive weighing is necessary to intervene even a maximum dose of entertainment that could negatively or positively affect the direction in which your desire to improve the characters go. In Final fantasy XIV Square opted for a revolutionary approach and have completely removed the traditional way leveliranja. The details, as it happens with Japanese development studio, to developments in beta testing, refusing to say something more concrete. However it is known to focus on advancing characters to be on the development of skill, rather than enduring compaction levels. Known and revered Job system from Final fantasy XI is also completely revised and fourteenth will appear under the name of Armory. The key thing about him is that after the initial character designs are not limited to playing a single pre-selected class. Basic classes are in the FF-XIV divided in several disciplines - War, Magic Land, Hand. Anyone playing FF XIV will be able to choose whether to focus on improving the mercurial skills sets exclusively inside a specific class in a specific event or instance opt for a slower but more global approach to character development in parallel using the Armory system, developing a completely different skill sets related to several different classes throughout porazbacanih different disciplines. The opportunities are very much with the aim to provide players ability to adapt to any situation, that is just such terrible play any character they want. Just like the mercurial skills set that will improve play, the abilities of your characters is important, and their equipment from which will be especially important role to have magical crystals, which have become a standard phenomenon in more or less every Final Fantasy title.
FINALFANTASTIcNA FALL
It seems that Final Fantasy XIV is expected to go on sale this autumn. Until then, Square remains an extremely great job in polishing and balancing the game in which they will play a special role and a crowd of fans in a big beta test, which is busily preparing. Will be interesting to see how many of the players who have never met with MMORPG's, and there is on most consoles, Square fail to attract cernaesticom. Judging by the classical squareovski spectacular CG animation, beautiful design, virtual landscape Eorzee and otherwise in the game design rather conservative Japanese revolutionary MMO concept, these would indeed could be more.