Swtor Crew Skills And What They Do

Swtor Crew Skills And What They Do

By:


Crew Skills is the collective term for the various crafting skills in SWTOR, and the other tradeskills that support them. Buy Swtor Credits Crew Skills are divided into three types: Gathering Skills, Crafting Skills and Mission Skills .

You can have a total of three Crew Skills, only one of which can be a Crafting skill. Your companions will perform many of the tasks of the crew skills system for you, they use your skills to do this, rather than each having their own skills.

These are the skills that actually involve turning raw materials into finished products armor, weapons, or other gear, depending on which skill you select. Theyre performed by your companions back on your ship, and can be completed by the companion while youre offline. Crafting generally takes at least a minute per item; complex, advanced, high-level recipes may take hours to complete. To mitigate that somewhat, you can have more than one companion crafting items simultaneously, provided theyre not busy with another mission or accompanying you. You can also queue up to five crafting projects to be completed before your companion returns.

Armormech constructs armor pieces for non-Force users. This uses raw materials from Scavenging, and rare materials from Underworld Trading.

Armstech constructs blaster weapons, melee weapons and blaster mods for non-Force users. This uses raw materials from Scavenging, and rare materials from Investigation.

Cybertech makes droid upgrades, offhand items for non-Force-users, grenades, and armor and weapon mods, and Earpiece equipment. It can apparently also craft some vehicles and ship upgrades. It uses raw materials from Scavenging, and rare materials from Underworld Trading.

Synthweaving makes armor for Force users. This uses raw materials from Archaeology, and rare materials from Underworld Trading.

Artifice makes offhand items, armor mods and weapon mods for Force users. At high levels there are also craftable lightsabers. This uses raw materials from Archaeology, and rare materials from Treasure Hunting.

Biochem makes consumables and Implant equipment. It uses raw materials from Bioanalysis, and rare materials from Diplomacy.
Gathering Skills

This category is fairly straightforward. It involves collecting raw materials, which can then be used in crafting professions or sold for profit.

These skills can be performed by the player character or their active companion while adventuring out in the world. You can also send your companion out on a mission to gather resources without you; this costs credits and time, and they may fail, but its a good way of getting resources that you dont want to hunt down yourself.

Archaeology this involves acquiring imbued items like lightsaber crystals and ancient artifacts. It provides raw materials for Synthweaving and Artificing.

Bioanalysis this allows collection of genetic material from creatures and plants. It supplies materials for Biochem. You can also Bioanalyse dead animals of Strong or greater difficulty.

Scavenging this involves recovering useful materials and parts from old or damaged technology. It provides raw materials for Armormech, Armstech, and Cybertech crafting skills. You can also Scavenge dead droids of Strong or greater difficulty.

Slicing this skill lets you and your companion hack into computers and other electronic devices. It doesnt give any crafting materials directly instead, it mostly gives credits, with the chance to acquire Cybertech schematics, Augment item modifications, and special unlockable high-yield missions for other crew skills.

If you take a Mission Skill as one of your three Crew Skills, you can send one of your companions off to another location in the galaxy to carry out a mission for you. These missions cost credits, but can reap big rewards. Mostly the missions are drawn from a pool of randomly-generated choices, but sometimes your actions can unlock special/rare missions with big rewards. Slicing can also open up special missions.

Diplomacy can provide companion gifts, rare materials for Biochem, and can affect your Light & Dark Side points for morality alignment.

Investigation can provide companion gifts, rare materials for Armstech, and schematics for all Crafting Skills.

Treasure Hunting can provide companion gifts, rare materials for Artifice, and the same lockboxes as Slicing.

Underworld Trading can provide companion gifts, and rare materials for Armormech, Cybertech and Synthweaving.
Skill Synergies

The system of resources, who gathers them, and who uses them, used to be fairly complex and interlinked, and there have been guides floating around the net with complicated diagrams about how all the different skills interrelate.

BioWare has done away withSwtor Gold all that, and now your skill choices are pretty simplistic. There are very obvious sets of three skills that go together, with no real variety in whats a useful choice.


About the Author:
Swtor4Credits.com is the lowest price of Swtor Credits and safest delivery at the current market.you can Buy Swtor Credits , Safe Cheap Swtor Credits ,Swtor Gold , Swtor Powerleveling Online Store from us! We offer 24/7 the most comprehensive and best custome service of all the competitors surrounded.



Article Originally Published On: http://www.articlesnatch.com


|

Loading...
Related....
Videos...

Recent Games Articles

Comments

Still can't find what you are looking for? Search for it!

Loading

Copyright 2005-2011 ArticleSnatch, LLC - All Rights Reserved.
Privacy Policy | Terms of Service.