Traditionally, massively multiplayer game (MMO) scale well even on the slowest PC platforms. Them it was vitally important, because everything depends on the number of subscribers. If you want to pay the developers for the generation of new content in the game, it requires a large base of subscribers. And to get a base system requirements should not be very significant. That's why artists are very reasonably Blizzard created World of Warcraft with a deliberately large characters in the "cartoon" style, because this world is very easy to remove, even on older and slower PCs.
Star Trek universe is not very easily translated into a simple rendering style, so developers Cryptic had to make every effort to recreate the look is familiar to many readers on the 40-year history of the television series and movies. They had to take the graphics engine that can scale down hard enough to come up any car, but if you have enough performance hardware, you get a very attractive visuals. Especially we would like to mention space scenes Star Trek Online, which in some cases, simply astonishing. Terrestrial scene, of course, there are also quite beautiful, but to space them away.
So, what hardware is required to enjoy the game Star Trek Online? Taking the "budget" system on the Athlon II X2 250 with integrated graphics core 785G, we were able to run the game with a good smooth at 1280x1024 with the highest level of quality if you using the
sto credits, except that we have chosen the option "Half Resolution" settings in detail. Yes, setting up half-resolution, everything looks less attractive, but the game is fine. So this MMO might work fine on inexpensive computers.
However, if you want to maximize the visual details at full resolution, you'll need a decent graphics card. At 1280x1024, you need at least, GeForce 9600 GT. With a resolution of 1680x1050 cope Radeon HD 4850. And at 1920x1200 you want to use the GeForce GTS 250, GTX 260, Radeon HD 4890, Radeon HD 5750 or a more productive solution. At 2560x1600 will have little to reduce the level of detail, since none of the cards we tested did not reach 30 fps at maximum settings.
However, it should be remembered that the poor performance that we recorded is typical for regions of space with a dense asteroid fields, and we tested the latest open beta version of the game. We do not think that the public "release" a major impact on performance, since a complete game has become available to players, to make reservations, three days after the close of the beta. However, Cryptic can throw some effort to optimize the development of such areas. If this happens, the situation will improve, as all other areas of space and planetary surface is much less load the graphics subsystem.
So far, it turns out that STO requires a decent graphics, if you want to enjoy a high level of detail in all areas of the game. However, the visual detail can be seriously scaled down to allow smooth game even on low-end computers. If you do not know will be of interest to you, this game or not, spend $ 15 per month, the game seems quite reasonable. The game was released on Feb. 2, 2010 in North America and three days later in Europe. In Russia, unfortunately, the game is officially sold will not be.