Might & Magic Heroes Vi

Might & Magic Heroes Vi

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Although it was not announced before we went down, we were fairly confident that we would see it turn-based strategy game Heroes of Might & Magic VI during last week's Gamescom. Quite right, when I had our agreement with Ubisoft, we got a half-hour premiere of strategy. The first thing I wondered was why they had changed the name of the franchise. Earlier, Heroes come before Might & Magic, and now everything is shuffled about.

"We have changed the name because the Might & Magic will be an umbrella brand for us, such as the Tom Clancy name. We are going to make many different games under this umbrella, "says producer Erwan Le Breton to Gamer.no.

Hungarian criminals

Fair enough, but our focus now is solely on the Might & Magic Heroes VI. The game developed by Hungarian Black Hole Entertainment, who previously worked with, among other things, Warhammer: Mark of Chaos. Ubisoft think this developer fits like a glove to the project.

- Working with the Black Hole has proven to be perfect in this game. They had a good workout on Warhammer: Mark of Chaos, it was a challenging brand, and are fans of the Might & Magic games. We quickly came to an agreement how Heroes VI should be developed, "says Le Breton.

So what is all this sequel about? Well, it is a saga of betrayal, family feuds, all set to Ashan the renowned Might & Magic universe. The whole thing should be a precursor to the Heroes V from 2006.

- We serve a whole new story, which takes place 400 years before Heroes V. It is a very fresh story, a real family drama that is also a tragedy. In the game there are five brothers and sisters who are all dukes of the Empire. Friction quickly becomes a fact, and they all end up at war with each other. They lead their faction, which is the traditional races in a typical strategy game to figure, says Le Breton.

We saw two of the factions (Haven and Necromancer) in action, both at the overview map and in battle. It was interesting to see how radically different factions will be, then we can also expect a variety of gaming experiences from faction to faction - and the ability to specialize properly. We will come back a little to this particular battle section, where the unique highlighted in the greatest degree.

First Hero

Although Heroes V was a solid game, it is generally Heroes III from 1999 enthusiasts are talking about when the very highest title in the series to be drawn out. Ubisoft denies, however, that they have felt pressure to create a new version of just this game with Heroes VI.

- It has not really been any pressure to create a new Heroes III. We have taken the best from the last three games, just what we think is far more sensible, "said executive producer Max von Knorring to Gamer.no.

We found a couple of references to game number three in the series during our short demo. Initiative system from Heroes III include back, that is, Trip overview during the fighting. Besides providing an overview map of the lovely feeling of sparkling 2D.

- Yes, we want to give a 2D sense of the overview map, but with 3D tools. We also as you say the initiative removed the menu from the Heroes V and received it from Heroes III. We think it was more transparent. confirms Van Knorring.

So shall it be said that the enthusiasts have had their say at the outset of this project. This applies both to those working in the Black Hole and Ubisoft, as well as the forum users of the prime class.

- We have received many feedback and tips from our own VIP forum, those who use it has really helped us - and will continue to do so in the future, "says van Knorring.

Before he is quick to emphasize:
- We do not change the Heroes formula, this is still Heroes. Players should be able to hold entirely in its own rhythm. We've obviously still objects to find in the environment, the known resources and monsters standing in your way on the map.

Nice and big

Overview maps are all very nice, and we were promised that they will be greater than we had in previous games. Artifacts and treasures on the map should also be completely random each time you play, so that one can not rehearse exactly where you need to go to get certain items.

When it comes to resources, these will be linked to one of your castle or fortress. Previously, the enemy stealing such mines from you on the edge of your realm, but now must be your castle before proceeding to the richness of the mines. It is required that is far greater control by occupation.

You can also see how your city grows and evolves on the overview map, so you do not push yourself to enjoy your masterpiece in all its glory. There will still be the case that we have "building trees" that determines the order in which you can build what, but we get a bonus as well. It is namely so that one can construct a limited number of special buildings. You will also have the opportunity to specialize your city in various fields. Examples here are cities that have only focused on pulling in as much resources as possible, or recruit certain types of devices. The possibilities for sharpening are all very good.

We also saw an example of struggle, these turn-based (and chess-inspired) goodies that define the Heroes games.

- We would like each faction should be unique in battle, we have worked hard to create distinctive units and heroes that differ from each other, "says Van Knorring.

Located behind

We learned that Haven faction is more defensive in nature, they have more health and has a powerful magic tricks that awakens your own death. All factions should also have their own super powers, abilities that have four power levels. You must choose when the scale they should be activated, but our producer friend can tell you that level four can turn on any game. The little we saw of the Necromancer was that units were increasing throughout the games, because they suck life energy out of the enemy.

The battlefield is bigger and more varied in Heroes VI, and the terrain will play a more central role. Imagine the battlefields with details such as bridges, rivers and waves that wash over the land on the coast. Then you have to think and plan differently to clear crash and win the battle. We are really looking forward to seeing more.

Right at the end of the presentation to Van Knorring promise us a map editor, boss battles against large units and new systems for role-playing elements and skill system. More information about this will come the autumn. You can also convert cities to take over the enemy of Heroes VI. Either you can leave such a Haven-city remain just that, or convert the whole thing a Necromancer-by if it's your faction. Again, we speak of choice, and the ability to create unique gaming experiences.

Conclusion

Although we had a limited demo, it's hard not to be tempted of Might & Magic Heroes VI. Personally, I have Heroes III as a favorite, but Heroes V was not a bad game. As I see it is the latest version a combination of these games, and it will be very exciting to see even more of Heroes VI in the future. My hope is that the Black Hole and Ubisoft manages to create decent turn-based drugs - such as prisoners, entertain and delight.


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