The history of the MMORPG "EverQuest" dates back to 1999 and continues today. The action takes place in an on Tolkien's "Lord of the Rings" style similar fantasy world called Norrath. With "Rise of Kunark" now appeared recently the latest add-on to "EverQuest II" and it will be interesting, as the latest string of Verant Interactive arrives at the fans. Finally, the community is considered to be quite critical and alert.
In addition to the known contents Area provides the add-on, a new Starting with the name "Neriak. Although the term "new" is not quite appropriate, since this new area to already existing content of "EverQuest" refers to. The locations, however, were revised according to the time that part one and part two, is adapted from. At the same time it also has all the dungeons and missions revised to players to facilitate the entry particularly new. There is also the possibility of the new (bad) Elven race Arasai "to explore the environment.
Among the substantive changes "come in" Rise of Kunark, changes in the gameplay added. There is for example the option to climb mountains, to which some missions to solve this. In all these tasks is the group dynamics course at the forefront. Even if it chalk up some users, so orders are most of the group to do only. The developers are based on the virtues of a typical MMO - the group Community, the majority want, not just the big "EverQuest" world go by.
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About these virtues we have spoken to Tony Royce closer and asked for a personal interview:
net world: Hello Tony, nice that you've taken the time to you. Please introduce yourself to our readers but for short.
Tony Royce: Hello, my name is Tony Royce, I work at Sony Online Entertainment Marketing Specialist and am of "EverQuest II". I work very closely to the developer, community, and the PR team with. I work in cooperation with the teams raised new marketing strategies, optimize the service for the existing player base and create new promotions to attract new players to "EverQuest II" up to speed.
net world: What makes the game so successful? "EverQuest" has already been nine years in business and still has a large fan community. Why is that?
Tony Royce: I think one of the key factors is the fact that we appeal to different types of players. We have "Norrath," a big world and a varied gameplay. But with the new expansion,
everquest 2 platinum,we especially combine content and design and many other things of "Rise of Kunark" with the original of "EverQuest" and "EverQuest II" . At the same time we have with the new starting-area, new content, players will attract new and particularly interesting for casual players are. You can play solo and still have a great MMO experience. Or to play on all-time high level and invested much time and so has his fun. I think the game has much to offer and with the larger community makes it even more fun to be part of it.