Eve Online Changes You Should Know

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Graphics

* Has made a new model of capsule tunnel warp, and digging and digging ice asteroids, and also for nosf and scrambler.
Miscellaneous
* Number of CPs shield and armor in the control bunker in fractional Wars was increased by 50%.

CORRECTIONS

Ships

* Now we will show the correct scan resolution at all for all Black Opsah.
* Bonuses of ammunition will now be displayed correctly after jumping from the ship and vprygivaniya ago. Prior to that, bonuses are displayed correctly before you take out cartridges and vsunite ago. But it was only a display issue.
Modules
* Civilian Damage Control will now display correctly 30% of the thermal resistance of the structure of the ship
* In the Apocryphon 1.3 was a bug when the passive bonuses on the active hard when they were activated. This has been fixed, and now are passive bonuses will not apply to armornym and shildovym hard when they are active.
Tech III
* Section Malfunctioning Thruster now will be like and should be given to BOD by 10 Runs propulsion subsystems.
* Container "Broken Sleeper Database" now will not give Minmatar Starship Engineering and will provide as follows datakory for propulsion subsystems. Nobody wants rusty datakory anyway.
* The problem with the loss of skills when T3 ship destroyed has been corrected.
* An issue regarding skill loss when a Tech III ship is destroyed has been fixed.
Riga
* Description of Core Defence Capacitor Safeguard II has been corrected and will now properly indicates that the action on the modules require skill Shield Operations.
POSs, Outposty, Stations
* Model "Equipment Assembly Array" will be displayed correctly when it is anchored.

Boosters and Implants
* Booster Crash now will have an effect on all types of missiles, which will reduce the effect of a signature for all types of missiles.

Agents and Missions

* The mission of "Royal Jelly" was corrected distance approaching the habitation module, so that it can now be successfully completed.
* The task of the Mission from Epic Arc "Data Retrieval" is no longer necessary to destroy Angel Forward Scout. You can just pick up my gear required in the job and return to the agent.
* On the mission "The Navy Armada" will now properly displayed Spaceshuttle wreck.
* Name of the Level 2 mission "Seek and Destroy" will now properly displayed.
* Dialogue agent on a mission to "Cash Flow for Capsuleers (9 of 10) was fixed and now the agent does not mention the perpetual motion machine and refer to Guristasov.
* The final mission in Amarr branch "Right to Rule" now gives a different system to avoid lag when several of the same mission of epic arches are made in one place.
* Jobs Epic Missions "Wildfire" and "Intaki Chase" will now properly appear in the dialogues of agents and the details of the mission.
* Mission "The Voting Trail (3 of 3)" will now be made when destroyed Vengeful Officer.
* Mission "Their loss, our profit" will now generate a container in the area where the object was destroyed. Prior to that, Conte appear remarks behind on player ship, which caused confusion
* Description of the Epic Missions will now be displayed in the right half of the window of the mission as it should be

* Typographical errors were corrected in the task of the mission "Seek and Destroy."
Eksploring and Dedspeysy

* Guristas Troop Revigoration Camp now refers to inforamatsiyu Guristasov not Gallente Federation.
* All ships Angelic cartel has been removed from the site "Regional Blood Raider Data Mining Site." All of the NPC, which will be spawned Blud raiders.
* In Eskploring site "Serpentis Annex 'now require Serpentis Gold Tag to activate the gates in the second stage.
Graphics
* Fixed some errors in the image of wrecks.
* The Gallente, Amarr and Serpentisovskih control towers has been fixed schedule and will now display the correct model, shader and texture. In addition, when privarpe and otvarpe will be displayed if the correct model number of the tower at the moment Anchor module.
Sounds
* Sound Problems experienced during the opening of the card have been fixed, now will have no problems with sound
* Sounds of scanners, dock, peripheral noise at the stations, the warp and propryg through gates corrected and will now be heard correctly.
* FOF missiles will not continue to produce sound effects after the target has been destroyed or deactivated when the rocket launcher. Prior to this lancheram so liked to shoot, that they continued to make noise until replaced by session.

User Interface

* Sort shmotok will now properly sort the rags of the same type (eg containers). Prior to that he first sort them by name, then by type, and then again by name.
Localized Clients
* grammatical error was corrected in the window of Science and Industry in the translation of the phrase "Accept Quote" in the Russian client
* Description of the Snake, Crystal and Slave implants were fixed in the Russian client.
* The grammatical error was corrected in the window Market in the Russian client.
* The market will now display all the bookmarks in the Russian client.
* Window assets has now been properly transferred to the Russian client.
* Several groups of skills have now been correctly translated into Russian clients.
* Several attributes have been correctly translated into Russian clients. Including "Drone Capacity," "Capacitor," "Max targeting Range" and "Warp Speed."
* The option to turn skills "Train after current queue" was correctly translated in the German client

Miscellaneous

* Transfer the players in the Jovian system RU-97T will no longer cause crash players. This is good news for the players involved in Alyansovom Tournament VII
* Fixed a problem with the optional update clients.


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