One of the very difficult situations in the zeros. The situation usually looks like this: you proprygnuli the gate and were in the "Mobile" (Mobile Warp Disruptor) or "Buble" (running speaker Warp Inderdiction Probe).
Chances to go there in three cases:
1) The curve delivered Buble in which you do not hit (so often happens, if the speaker catches you hurry)
2) You have a ship Cloacking Device ("cesspool")
3) You have to quickly and easily spike to the Ministry of Internal Affairs
There is also the fourth case, but it is semi-fantastic - you can get away from the camp, if you're on the spike, which can alone make out this camp:)
Your actions:
In the first case - otvarpyvat, preferably in a safe-spot or at the station, so that you have not caught the usual taklery. It is not always possible, but in general in this case, the presence Buble or mobile phones to your survival is not affected.
In the second case: wait, hanging in poslegeytovoy invisibility, until all taklery and fast spikes the enemy will be as far away from you. Choose a direction to the nearest edge of mobile phones, but so that this trend was not exactly the direction "of the gate", ie, it must be the angle between the left and the vector of the "gate-spike" (and, ideally, also all the vectors " takler-thorn ").
Next - double-click the departure in this direction, the inclusion of MVD or AB, if any, and immediately (with a minimum of delay) the inclusion of the cloaca.
If done correctly - you catch a glimmer of the enemies in the overview, but they lock the you do not succeed. If zalochat - cover,
eve isk the cloaca will not be able to leave. If the series (2 km, it seems) any object - the same thing. And even if you go into the cloaca - Inter enemy will rush you out of her beat, if you will be close to you - the same death. But the knock-out of the cesspool - it is art, not all of them speak:)
Further steps - to climb out of mobile phones, without turning off the cloaca, to be dispersed to the desired object system (the other gate, station, planet), and only then go into the warp.
Finally, in the third case - the right actions - going back in the gate, from which you proprygnuli. You can try to fly beyond mobile phones and warp, but this method is quite risky - the enemy taklery quite able to fly faster than you.
So, leaving it to the nearest gate. The first action - the worst - you wait 20 seconds (or thereabouts). This is due to a rather unpleasant aspect of Eve, I understand that the technical properties - Gate just will not miss you if you try to jump on it immediately after it was exited. The main thing - to pinpoint the time when sitting in poslegeytovoy cesspool of more than 30 seconds, it disappears and you get killed. If less than a certain amount of time (20 seconds, like, enough) - will not be able proprygnut a gate, and again be killed.
During those 20 seconds to perform one single action - RMB to the nearest gate, and execute the Set as first waypoint.
Then - everything must be done quickly enough. Turn on the autopilot, which begins to move you to the gate. Immediately start spamming the button MIA. When MIA included and you flew to the Gate - stop spamming the Interior Ministry and start spamming the button propryga. In a good case for you proprygnet autopilot, in a bad - you are strongly pokotsayut, but work propryga button. In the worst - you otbampaet from gate, and you die again:)
Another case of meetings with mobiles - when they are put "on the leak: MOBILE put a gate at a distance of 50 kilometers, and get into it than those who proprygivaet a gate, and those who privarpyvayutsya at him. In this case, the chances of survival even smaller, since the escape into the gate is often impossible.
Conclusions from the foregoing: in mobile phones is better to not get at all! If you go over the zeros alone in not a quick spike, always need a scout (the other pilot is on something quick or kloachnom). If in the local enemies, better go to the "safe spot, then podvarpatsya closer to the gate and proskanit them.
Oh, and also, be sure to learn the names of all interdiktorov. In this Minmatar Sabre (Sabra, Sabre - the most dangerous of all), the Gallente - Eris, a Caldari - Flycatcher and Amarrians - Heretic.