"The publication of Blizzard online role-playing game" World of Warcraft "is compelling, addictive and a killer reality." Viewers of programs such as the ZDF magazine "Frontal 21" be introduced in this way by the moderator in the subject area of computer games. At this point follows a report by a 14-year-old student, John Doe, who has neglected to school and quit his membership of the Football Club, to spend his free time in an imaginary world. Horrified parents and unaffected sit in front of the screens do not understand why anyone would voluntarily leave our beautiful world and speak of the wrong actions of the parent. But what is going on in the minds of those narcotic victims of this game is not included in these reports shows likely would reduce the audience, if not after 20 minutes about the latest food scandal, the surprising expel a Bundesliga coach or informed about the future of Tokio Hotel would be.
Since I abhor this type of reporting and do not want to show that to deal so with this subject, I would like to tell you to begin the reasons young people in particular World of Warcraft to play, what moves them to stay longer in this world; and to neglect the reality of loss is not through school or work and not by the collapse of social contact is reflected, but mainly in the thinking of "victim" shows.
My article is to rotate by a day of a World of Warcraft player.
The day starts early at 10 clock in the morning, it will not last long in bed dozing, but one stands up. The first official act of the day is turning on the computer. Since this is well known for several seconds needed to boot, this time is used to make himself a coffee. While the caffeine-containing beverage is hot by running ever the icon "WoW" on the desktop and clicked our Warcraft'ler how each player is called affectionately by the community, is located in his world. Yes, this is now his world, a second getting up to speak, and who can in the real world has its own claim to be greeted by the same 10 people in the morning.
And even at 10 clock in the morning we find the first reason why it is easy to retreat into the world. The proximity to friendly players do every day, at any time. Phrases like "today is nothing going on, I probably stay at home" there is for a World of Warcraft playing not, someone is always there, and even on Christmas morning, hundreds of players can find under the Christmas tree in Ironforge present again, the gifts to then to pass along adventure. For in this world, it is not hard to do something, finally there is the local gryphon master, who granted one for a few pieces of silver a flight to fly to other countries. Zeppelin and ship then give way in the other continent to hunt monsters. It is just never a dull moment in the World of Warcraft. For the first days we played with cautious spending "levels" of character. This means that the new comers spends the first 30-40 days in order to achieve the highest character level. This means confined to 720-960 hours of this game is. Well, during that time to get there a lot of rum, and thus gets to know a lot of other players. Man enters guilds, makes friends with other players or forming small groups in order to complete quests successful. From this time the player starts on the thin line between game and a 2nd Reality to balance. Well, I can assure you that every player is probably negligible, given 800 hours of playing time his character is not easy, because now it's time to look for and gather, especially for gold and new items. And so the 800 hours of play time will follow a few. Because Blizzard is now offering its customers various ways to achieve other goals. In the so-called PvP (Player versus Player) connect the fans of World of Warcraft against each other, fighting for honor, everyone is trying to increase his PvP rank of his character in order to get new equipment. It is important that the players fight in teams, therefore depends on their fellow players are. The other way the PvE (Player versus Environment) is. In this category it is needed, that we form a community in order to solve problems which were intractable for the individual. The behavior of the application and the fate of the other players are again of enormous importance. The latest version is aimed less at the material success (since no one can speak of material in this regard) to. This variety is called "RP" (Role Playing). The players put themselves in the position of its characters, meet with like-minded people and try to maintain true to their character. As this goes as intended, however, be irrelevant to my article. The important thing is that every form of play called the community effect is important. If one spends much time with other players you'll automatically become friends with it to. It is interesting here is that it is not interesting for all, what kind of person hides behind the facade. At first glance, you are making only a small creature in an imaginary world, which is either viewed as an enemy or a potential friend. The point I am making that play appearances and political or social opinions not matter because this is not at first glance,
wow power leveling,may notice. So there are players from many different social classes and suddenly no more clearly defined differences that make communication impossible .. So there are no stereotypes, the sort a person from the start.
And so it happens that retreat especially for children, youth and adults finite suffering from such prejudice, fast in this world.